EXACTLY ONE SECOND

Support

One person made this app. If something is broken, or the game does something you did not expect, write to me and I will answer.

Nothing happens while the timer runs. Is it broken?

No — that is the game. Anything moving on screen would hand you a rhythm to count against, so the running screen shows one small dot and nothing else: no animation, no sound, no progress. You feel a light haptic tick when it starts and another when it stops. In between, there is only you.

Why only two tries an hour, and when do they come back?

Two tries is the design. With unlimited attempts you would brute-force your way to 1.00 in a few minutes and never open the app again. Tries refresh at the top of every hour by your phone's clock, and after your second one the app shows a countdown to the next.

I switched apps mid-try and it recorded a time.

Leaving the app while the timer is running counts as your stop. The clock keeps running whether you are looking or not, so a trip to the Home Screen would otherwise be a free retry button. Force-quitting mid-run is different: that attempt is never recorded, and the try comes back to you.

My grid only shows one time per day.

Each calendar day keeps its best attempt — the one closest to 1.00 — not the most recent one. A bad second try can never wipe out a good first one.

The widget shows a different number of tries than the app.

The widget asks to be redrawn after every attempt and again at the top of each hour, but iOS decides when that actually happens. The app is always the truth. On the Lock Screen, iOS renders widgets in a single tint, so colour carries no meaning there — only size and position do.

Can I sync my times to another device, or compare them with other people?

No, on both counts. There is no account, no sync and no leaderboard, because the app has no networking code at all. Your times live on one phone. To erase them, delete the app.

Contact: joshfred@icloud.com